| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include |
#include "MoviePipelineQueue.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineExecutorJob : public UObject
A particular job within the Queue
Name | Description | ||
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Author |
(Optional) Name of the person who submitted the job. |
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JobName |
(Optional) Name of the job. Shown on the default burn-in. |
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Map |
Which map should this job render on |
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Sequence |
Which sequence should this job render? |
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ShotInfo |
(Optional) Shot specific information. |
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UserData |
Arbitrary data that can be associated with the job. |
Name | Description | |
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UMoviePipelineExecutorJob() |
Name | Description | ||
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UMoviePipeli... |
GetConfiguration() |
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UMoviePipeli... |
GetPresetOrigin() |
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GetStatusMessage() |
Get the current status message for this job. |
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GetStatusMessage_Implementation() |
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float |
GetStatusProgress() |
Get the current progress as last set by SetStatusProgress. |
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float |
GetStatusProgress_Implementation() |
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IsConsumed() |
Gets whether or not the job has been marked as being consumed. |
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IsConsumed_Implementation() |
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OnDuplicated() |
Should be called to clear status and user data after duplication so that jobs stay unique and don't pick up ids or other unwanted behavior from the pareant job. |
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OnDuplicated_Implementation() |
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SetConfiguration ( |
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SetConsumed ( |
Set the job to be consumed. |
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SetConsumed_Implementation ( |
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SetPresetOrigin ( |
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SetSequence ( |
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SetStatusMessage ( |
Set the status of this job to the given value. |
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SetStatusMessage_Implementation ( |
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SetStatusProgress ( |
Set the progress of this job to the given value. |
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SetStatusProgress_Implementation ( |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |