Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include |
#include "MoviePipelineQueue.h" |
Source |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineQueue.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DeterminesOutputType="InConfigType"),
Category="Movie Render Pipeline",
Meta=(InConfigType="/Script/MovieRenderPipelineCore.MoviePipelineShotConfig"))
UMoviePipelineShotConfig * AllocateNewShotOverrideConfig
(
TSubclassOf< UMoviePipelineShotConfig > InConfigType
)