UMoviePipelineExecutorShot::SetStatusMessage

Set the status of this shot to the given value.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h

Include

#include "MoviePipelineQueue.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintNativeEvent, Category="Movie Render Pipeline")
void SetStatusMessage
(
    const FString & InStatus
)

Remarks

Set the status of this shot to the given value. This will be shown on the UI if progress is set to a value less than zero. If progress is > 0 then the progress bar will be shown on the UI instead. Progress and Status Message are cosmetic.

For C++ implementations override `virtual void SetStatusMessage_Implementation() override_ For Python/BP implementations override .ufunction(override=True) def set_status_message(self, inStatus):

Parameters

Parameter

Description

InStatus

The status message you wish the executor to have.

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