UMoviePipelineGameOverrideSetting::IsValidOnMaster

Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration.

Windows
MacOS
Linux

Override Hierarchy

UMoviePipelineSetting::IsValidOnMaster()

UMoviePipelineGameOverrideSetting::IsValidOnMaster()

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineGameOverrideSetting.h

Include

#include "MoviePipelineGameOverrideSetting.h"

Syntax

virtual bool IsValidOnMaster() const

Remarks

Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration.

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