[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite,
Meta=(UIMin="0", ClampMin="0", UIMax="0.5", ClampMax="1"), Category="Render Settings")
float OverlapRatio
How much should each tile overlap each other (0-0.5). Decreasing the overlap will result in smaller individual tiles (which means faster renders) but increases the likelyhood of edge-of-screen artifacts showing up which will become visible in the final image as a "grid" of repeated problem areas.