bOverrideSubSurfaceScattering

Sub Surface Scattering relies on history which is not available when using tiling.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Render Settings")
bool bOverrideSubSurfaceScattering

Remarks

Sub Surface Scattering relies on history which is not available when using tiling. This can be overriden to use more samples to improve the quality.

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