UMoviePipelineInProcessExecutor

This executor implementation can process an array of movie pipelines and run them inside the currently running process.

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Inheritance Hierarchy

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineInProcessExecutor.h

Include

#include "MoviePipelineInProcessExecutor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipelineInProcessExecutor : public UMoviePipelineLinearExecutorBase

Remarks

This executor implementation can process an array of movie pipelines and run them inside the currently running process. This is intended for usage outside of the editor (ie. -game mode) as it will take over the currently running world/game instance instead of launching a new world instance like the editor only PIE.

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

bool

 

bUseCurrentLevel

Use current level instead of opening new level

Constructors

Overridden from UMoviePipelineLinearExecutorBase

Name Description

Protected function Virtual

void

 

Start

(
    const UMoviePipelineExecutorJob...
)

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