| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineInProcessExecutor.h |
Include |
#include "MoviePipelineInProcessExecutor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipelineInProcessExecutor : public UMoviePipelineLinearExecutorBase
This executor implementation can process an array of movie pipelines and run them inside the currently running process. This is intended for usage outside of the editor (ie. -game mode) as it will take over the currently running world/game instance instead of launching a new world instance like the editor only PIE.
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bUseCurrentLevel |
Use current level instead of opening new level |
Name | Description | |
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UMoviePipelineInProcessExecutor() |
Name | Description | ||
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Start ( |