| UDeveloperSettings::GetCategoryName()
|
Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineInProcessExecutorSettings.h |
Include |
#include "MoviePipelineInProcessExecutorSettings.h" |
virtual FName GetCategoryName() const
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.