Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineOutputBase.h |
Include |
#include "MoviePipelineOutputBase.h" |
void OnShotFinished
(
const UMoviePipelineExecutorShot * InShot,
const bool bFlushToDisk
)
This is called when a shot ends, right after the last frame is rendered.