[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Meta=(UIMin="1", ClampMin="1"), Category="Frames")
int32 OutputFrameStep
Render every Nth frame. ie: Setting this value to 2 renders every other frame. Game Thread is still evaluated on 'skipped' frames for accuracy between renders of different OutputFrameSteps.