bFlushDiskWritesPerShot

If true, the game thread will stall at the end of each shot to flush the rendering queue, and then flush any outstanding writes to disk, finalizing any outstanding videos and generally completing the work.

Windows
MacOS
Linux

Syntax

bool bFlushDiskWritesPerShot

Remarks

If true, the game thread will stall at the end of each shot to flush the rendering queue, and then flush any outstanding writes to disk, finalizing any outstanding videos and generally completing the work. This is intentionally not exposed to the user interface as it is only relevant for scripting where scripts may do post-shot callback work.

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