Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include |
#include "MoviePipelineQueue.h" |
Source |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineQueue.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DeterminesOutputType="InClass"),
Category="Movie Render Pipeline|Queue",
Meta=(InJobType="/Script/MovieRenderPipelineCore.MoviePipelineExecutorJob"))
UMoviePipelineExecutorJob * AllocateNewJob
(
TSubclassOf< UMoviePipelineExecutorJob > InJobType
)
Allocates a new Job in this Queue. The Queue owns the jobs for memory management purposes, and this will handle that for you.
The created Executor job instance.
Parameter |
Description |
---|---|
InJobType |
Specify the specific Job type that should be created. Custom Executors can use custom Job types to allow the user to provide more information. |