UMoviePipelineQueue::AllocateNewJob

Allocates a new Job in this Queue.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h

Include

#include "MoviePipelineQueue.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineQueue.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DeterminesOutputType="InClass"),
          Category="Movie Render Pipeline|Queue",
          Meta=(InJobType="/Script/MovieRenderPipelineCore.MoviePipelineExecutorJob"))
UMoviePipelineExecutorJob * AllocateNewJob
(
    TSubclassOf< UMoviePipelineExecutorJob > InJobType
)

Remarks

Allocates a new Job in this Queue. The Queue owns the jobs for memory management purposes, and this will handle that for you.

Returns

The created Executor job instance.

Parameters

Parameter

Description

InJobType

Specify the specific Job type that should be created. Custom Executors can use custom Job types to allow the user to provide more information.

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