| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include |
#include "MoviePipelineQueue.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineQueue : public UObject
A queue is a list of jobs that have been executed, are executing and are waiting to be executed. These can be saved to specific assets to allow
Name | Description | |
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UMoviePipelineQueue() |
Name | Description | ||
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UMoviePipeli... |
AllocateNewJob |
Allocates a new Job in this Queue. |
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CopyFrom ( |
Replace the contents of this queue with a copy of the contents from another queue. |
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DeleteJob ( |
Deletes the specified job from the Queue. |
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UMoviePipeli... |
DuplicateJob ( |
Duplicate the specific job and return the duplicate. Configurations are duplicated and not shared. |
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GetJobs() |
Get all of the Jobs contained in this Queue. |
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GetQueueSerialNumber() |
Retrieve the serial number that is incremented when a job is added or removed from this list. |
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InvalidateSerialNumber() |