Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueueEngineSubsystem.h |
Include |
#include "MoviePipelineQueueEngineSubsystem.h" |
Source |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineQueueEngineSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline|Rendering")
void RenderQueueWithExecutorInstance
(
UMoviePipelineExecutorBase * InExecutor
)
Starts processing the current queue with the supplied executor. This starts an async process which may or may not run in a separate process (or on separate machines), determined by the executor implementation. The executor should report progress for jobs depending on the implementation.
Parameter |
Description |
---|---|
InExecutor |
Instance of a subclass of UMoviePipelineExecutorBase. |