UMoviePipelineQueueEngineSubsystem::RenderQueueWithExecutorInstance

Starts processing the current queue with the supplied executor.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueueEngineSubsystem.h

Include

#include "MoviePipelineQueueEngineSubsystem.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineQueueEngineSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline|Rendering")
void RenderQueueWithExecutorInstance
(
    UMoviePipelineExecutorBase * InExecutor
)

Remarks

Starts processing the current queue with the supplied executor. This starts an async process which may or may not run in a separate process (or on separate machines), determined by the executor implementation. The executor should report progress for jobs depending on the implementation.

Parameters

Parameter

Description

InExecutor

Instance of a subclass of UMoviePipelineExecutorBase.

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