UMoviePipelineSetting::BuildNewProcessCommandLine

When rendering in a new process some settings may need to provide command line arguments to affect engine settings that need to be set before most of the engine boots up.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineSetting.h

Include

#include "MoviePipelineSetting.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
void BuildNewProcessCommandLine
(
    FString & InOutUnrealURLParams,
    FString & InOutCommandLineArgs
) const

Remarks

When rendering in a new process some settings may need to provide command line arguments to affect engine settings that need to be set before most of the engine boots up. This function allows a setting to provide these when the user wants to run in a separate process. This won't be used when running in the current process because it is too late to modify the command line.

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