UMoviePipelineVideoOutputBase::Initialize_GameThread

Windows
MacOS
Linux

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineVideoOutputBase.h

Include

#include "MoviePipelineVideoOutputBase.h"

Syntax

virtual TUniquePtr< MovieRenderPipeline::IVideoCodecWriter > Initialize_GameThread
(
    const FString & InFileName,
    FIntPoint InResolution,
    EImagePixelType InPixelType,
    ERGBFormat InPixelFormat,
    uint8 InBitDepth,
    uint8 InNumChannels
)

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