| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h |
Include |
#include "MoviePipelineEditorBlueprintLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(ScriptName="MoviePipelineEditorLibrary"))
class UMoviePipelineEditorBlueprintLibrary : public UBlueprintFunctionLibrary
Name | Description | ||
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ConvertManifestFileToString ( |
Loads the specified manifest file and converts it into an FString to be embedded with HTTP REST requests. |
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UMoviePipeli... |
CreateJobFromSequence ( |
Create a job from a level sequence. |
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EnsureJobHasDefaultSettings ( |
Ensure the job has the settings specified by the project settings added. |
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ExportConfigToAsset ( |
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IsMapValidForRemoteRender ( |
Checks to see if any of the Jobs try to point to maps that wouldn't be valid on a remote render (ie: unsaved maps) |
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UMoviePipeli... |
SaveQueueToManifestFile ( |
Take the specified Queue, duplicate it and write it to disk in the ../Saved/MovieRenderPipeline/ folder. |
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WarnUserOfUnsavedMap() |
Pop a dialog box that specifies that they cannot render due to never saved map. |