UMoviePipelinePIEExecutor::OnIndividualShotWorkFinished

Native C++ event to listen to for when an individual shot has been finished.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineEditor

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelinePIEExecutor.h

Include

#include "MoviePipelinePIEExecutor.h"

Syntax

FMoviePipelineWorkFinishedNative & OnIndividualShotWorkFinished()

Remarks

Native C++ event to listen to for when an individual shot has been finished. Only called if the UMoviePipeline is set up correctly, see its headers for details.

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