Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelinePIEExecutor.h |
Include |
#include "MoviePipelinePIEExecutor.h" |
FMoviePipelineWorkFinishedNative & OnIndividualShotWorkFinished()
Native C++ event to listen to for when an individual shot has been finished. Only called if the UMoviePipeline is set up correctly, see its headers for details.