| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineQueueSubsystem.h |
Include |
#include "MoviePipelineQueueSubsystem.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineQueueSubsystem : public UEditorSubsystem
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | |
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UMoviePipelineQueueSubsystem() |
Name | Description | ||
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|
UMoviePipeli... |
GetActiveExecutor() |
Returns the active executor (if there is one). |
|
UMoviePipeli... |
GetQueue() |
Returns the queue of Movie Pipelines that need to be rendered. |
|
IsRendering() |
Returns true if there is an active executor working on producing a movie. |
|
|
UMoviePipeli... |
RenderQueueWithExecutor |
Starts processing the current queue with the supplied executor class. |