FMoviePipelineBackgroundAccumulateTask::Execute

Windows
MacOS
Linux

References

Module

MovieRenderPipelineRenderPasses

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineImagePassBase.h

Include

#include "MoviePipelineImagePassBase.h"

Syntax

FGraphEventRef Execute
(
    TUniqueFunction< void()> InFunctor
)

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