Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineDeferredPasses.h |
Include |
#include "MoviePipelineDeferredPasses.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMoviePipelinePostProcessPass
Name | Description | ||
---|---|---|---|
|
bEnabled |
Additional passes add a significant amount of render time. |
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|
TSoftObjectPtr<... |
Material |
Material should be set to Post Process domain, and Blendable Location = After Tonemapping. |