FMoviePipelinePostProcessPass

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MacOS
Linux

References

Module

MovieRenderPipelineRenderPasses

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineDeferredPasses.h

Include

#include "MoviePipelineDeferredPasses.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMoviePipelinePostProcessPass

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bEnabled

Additional passes add a significant amount of render time.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TSoftObjectPtr<...

 

Material

Material should be set to Post Process domain, and Blendable Location = After Tonemapping.

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