AdditionalPostProcessMaterials

An array of additional post-processing materials to run after the frame is rendered.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Deferred Renderer Data")
TArray< FMoviePipelinePostProcessPass > AdditionalPostProcessMaterials

Remarks

An array of additional post-processing materials to run after the frame is rendered. Using this feature may add a notable amount of render time.

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