TSharedPtr< FMoviePipelineSurfaceQueue > SurfaceQueue
A queue of surfaces that the render targets can be copied to. If no surface is available the game thread should hold off on submitting more samples.
TSharedPtr< FMoviePipelineSurfaceQueue > SurfaceQueue
A queue of surfaces that the render targets can be copied to. If no surface is available the game thread should hold off on submitting more samples.