Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineImagePassBase.h |
Include |
#include "MoviePipelineImagePassBase.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Abstract)
class UMoviePipelineImagePassBase : public UMoviePipelineRenderPass
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OutstandingTasks |
Accessed by the Render Thread when starting up a new task. |
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PassIdentifier |
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TSharedPtr< FMo... |
SurfaceQueue |
A queue of surfaces that the render targets can be copied to. |
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TWeakObjectPtr<... |
TileRenderTarget |
A temporary render target that we render the view to. |
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ViewState |
The history for the view |
Name | Description | |
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UMoviePipelineImagePassBase() |
Name | Description | ||
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AddReferencedObjects ( |
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AddViewExtensions ( |
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BlendPostProcessSettings ( |
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TSharedPtr< ... |
CalculateViewFamily ( |
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GetOutputFileSortingOrder() |
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FSceneView &... |
GetSceneViewForSampleState ( |
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FSceneViewSt... |
GetSceneViewStateInterface() |
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UTextureRend... |
GetViewRenderTarget() |
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GetViewShowFlags ( |
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IsAntiAliasingSupported() |
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IsScreenPercentageSupported() |
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MoviePipelineRenderShowFlagOverride ( |
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SetupViewForViewModeOverride ( |
Name | Description | ||
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GatherOutputPassesImpl |
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SetupImpl ( |
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TeardownImpl() |