bCompositeOntoFinalImage

If true, the Burn In image will be composited into the Final Image pass.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Meta=(MetaClass="MoviePipelineBurnInWidget"),
          Category="Widget Settings")
bool bCompositeOntoFinalImage

Remarks

If true, the Burn In image will be composited into the Final Image pass. Doesn't apply to multi-layer EXR files.

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