UMoviePipelineConsoleVariableSetting

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMoviePipelineSetting

UMoviePipelineConsoleVariableSetting

References

Module

MovieRenderPipelineSettings

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineConsoleVariableSetting.h

Include

#include "MoviePipelineConsoleVariableSetting.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineConsoleVariableSetting : public UMoviePipelineSetting

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TMap< FString, ...

 

ConsoleVariables

An array of key/value pairs for console variable name and the value you wish to set for that cvar.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FString...

 

EndConsoleCommands

An array of console commands to execute when this shot is finished.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FString...

 

StartConsoleCommands

An array of console commands to execute when this shot is started.

Functions

Name Description

Protected function

void

 

ApplyCVarSettings

(
    const bool bOverrideValues
)

Overridden from UMoviePipelineSetting

Name Description

Public function Virtual Const

FText

 

GetDisplayText()

Warning: This gets called on the CDO of the object

Public function Virtual Const

bool

 

IsValidOnMaster()

Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration.

Public function Virtual Const

bool

 

IsValidOnShots()

Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config.

Public function Virtual

void

 

SetupForPipelineImpl

(
    UMoviePipeline* InPipeline
)

Public function Virtual

void

 

TeardownForPipelineImpl

(
    UMoviePipeline* InPipeline
)

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