| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineConsoleVariableSetting.h |
Include |
#include "MoviePipelineConsoleVariableSetting.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineConsoleVariableSetting : public UMoviePipelineSetting
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
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ConsoleVariables |
An array of key/value pairs for console variable name and the value you wish to set for that cvar. |
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EndConsoleCommands |
An array of console commands to execute when this shot is finished. |
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StartConsoleCommands |
An array of console commands to execute when this shot is started. |
Name | Description | ||
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ApplyCVarSettings ( |
Name | Description | ||
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GetDisplayText() |
Warning: This gets called on the CDO of the object |
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IsValidOnMaster() |
Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration. |
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IsValidOnShots() |
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. |
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SetupForPipelineImpl ( |
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TeardownForPipelineImpl ( |