FMultiUserClientInfo

BP copy of [FConcertSessionClientInfo](API\Plugins\Concert\FConcertSessionClientInfo) Holds info on a client connected through multi-user

Windows
MacOS
Linux

References

Module

MultiUserClientLibrary

Header

/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h

Include

#include "MultiUserClientStatics.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMultiUserClientInfo

Remarks

BP copy of FConcertSessionClientInfo Holds info on a client connected through multi-user

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FLinearColor

 

AvatarColor

Holds the color of the user avatar in a session.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FGuid

 

ClientEndpointId

Holds the display name of the user that owns this instance.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FString

 

DisplayName

Holds the display name of the user that owns this instance.

Public variable UProperty Category, AdvancedDisplay BlueprintReadOnly visibleanywhere

TArray< FName >

 

Tags

Holds an array of tags that can be used for grouping and categorizing.

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