Module |
|
Header |
/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h |
Include |
#include "MultiUserClientStatics.h" |
Source |
/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Private/MultiUserClientStatics.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Presence",
Meta=(DevelopmentOnly, DisplayName="Get Multi-User Presence Transform"))
static FTransform GetMultiUserPresenceTransform
(
const FGuid & ClientEndpointId
)
Get the Presence Actor transform for the specified client endpoint id or identity if the client isn't found