UMultiUserClientStatics::GetMultiUserPresenceTransform

Get the Presence Actor transform for the specified client endpoint id or identity if the client isn't found

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MacOS
Linux

References

Module

MultiUserClientLibrary

Header

/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h

Include

#include "MultiUserClientStatics.h"

Source

/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Private/MultiUserClientStatics.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Presence",
          Meta=(DevelopmentOnly, DisplayName="Get Multi-User Presence Transform"))
static FTransform GetMultiUserPresenceTransform
(
    const FGuid & ClientEndpointId
)

Remarks

Get the Presence Actor transform for the specified client endpoint id or identity if the client isn't found

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