ANUTActor::ServerExecute

Takes a string representing a delegate (can't replicate delegate parameters), and executes that delegate on the server

Windows
MacOS
Linux

References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/NUTActor.h

Include

#include "NUTActor.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Reliable, Server, WithValidation)
void ServerExecute
(
    const FString & InDelegate
)

Remarks

Takes a string representing a delegate (can't replicate delegate parameters), and executes that delegate on the server

Parameters

Parameter

Description

InDelegate

A string representing the delegate to be executed

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