UUnitTestActorChannel

An actor net channel override, for hooking ReceivedBunch, to aid in detecting/blocking of remote actors, of a specific class

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Inheritance Hierarchy

References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/Net/UnitTestActorChannel.h

Include

#include "Net/UnitTestActorChannel.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient)
class UUnitTestActorChannel : public UActorChannel

Remarks

An actor net channel override, for hooking ReceivedBunch, to aid in detecting/blocking of remote actors, of a specific class

Constructors

Name Description

Public function

UUnitTestActorChannel

(
    const FObjectInitializer& ObjectIn...
)

Default constructor

Overridden from UActorChannel

Name Description

Public function Virtual

void

 

NotifyActorChannelOpen

(
    AActor* InActor,
    FInBunch& InBunch
)

Overridden from UChannel

Name Description

Public function Virtual

void

 

ReceivedBunch

(
    FInBunch& Bunch
)

Handle an incoming bunch.

Public function Virtual

void

 

Tick()

Handle time passing on this channel.

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