UClientUnitTest::ConnectMinimalClient

Connects a minimal client, to the launched/launching server

Windows
MacOS
Linux

Override Hierarchy

UClientUnitTest::ConnectMinimalClient()

USteamClient::ConnectMinimalClient()

References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ClientUnitTest.h

Include

#include "ClientUnitTest.h"

Source

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/ClientUnitTest.cpp

Syntax

virtual bool ConnectMinimalClient
(
    const TCHAR * InNetID
)

Remarks

Connects a minimal client, to the launched/launching server

Returns

Whether or not the connection kicked off successfully

Parameters

Parameter

Description

InNetID

The unique net id the player should use

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss