| UClientUnitTest::ConnectMinimalClient()
|
Module |
|
Header |
/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ClientUnitTest.h |
Include |
#include "ClientUnitTest.h" |
Source |
/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/ClientUnitTest.cpp |
Connects a minimal client, to the launched/launching server
Whether or not the connection kicked off successfully
Parameter |
Description |
---|---|
InNetID |
The unique net id the player should use |