UClientUnitTest::ConstructServerParameters

Puts together the commandline parameters the server should use, based upon the unit test settings

Windows
MacOS
Linux

Override Hierarchy

UClientUnitTest::ConstructServerParameters()

USteamClient::ConstructServerParameters()

References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ClientUnitTest.h

Include

#include "ClientUnitTest.h"

Source

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/ClientUnitTest.cpp

Syntax

virtual FString ConstructServerParameters()

Remarks

Puts together the commandline parameters the server should use, based upon the unit test settings

Returns

The final server commandline

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss