UClientUnitTest::NotifyAllowNetActor

Notification triggered BEFORE a replicated actor has been created (allowing you to block creation, based on class)

Windows
MacOS
Linux

Override Hierarchy

UClientUnitTest::NotifyAllowNetActor()

UUTT61_DebugReplicateData::NotifyAllowNetActor()

References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/ClientUnitTest.h

Include

#include "ClientUnitTest.h"

Source

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/ClientUnitTest.cpp

Syntax

virtual void NotifyAllowNetActor
(
    UClass * ActorClass,
    bool bActorChannel,
    bool & bBlockActor
)

Remarks

Notification triggered BEFORE a replicated actor has been created (allowing you to block creation, based on class)

Parameters

Parameter

Description

ActorClass

The actor class that is about to be created

bActorChannel

Whether or not this actor is being created within an actor channel

bBlockActor

Whether or not to block creation of that actor (defaults to true)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss