UMinimalClient::DisconnectMinimalClient

Disconnects the minimal client - including destructing the net driver and such (tears down the whole connection)

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References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/MinimalClient.h

Include

#include "MinimalClient.h"

Source

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/MinimalClient.cpp

Syntax

void DisconnectMinimalClient()

Remarks

Disconnects the minimal client - including destructing the net driver and such (tears down the whole connection)

Based upon the HandleDisconnect function, except removing parts that are undesired (e.g. which trigger level switch)

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