UUnitTask::NetTick

Tick function that runs at a tickrate of ~60 fps, for interacting with netcode (high UnitTick tickrate, can lead to net buffer overflows)

Windows
MacOS
Linux

References

Module

NetcodeUnitTest

Header

/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/UnitTask.h

Include

#include "UnitTask.h"

Syntax

virtual void NetTick()

Remarks

Tick function that runs at a tickrate of ~60 fps, for interacting with netcode (high UnitTick tickrate, can lead to net buffer overflows)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss