TotalSimulationTime

How much simulation time has ran up until this point.

Windows
MacOS
Linux

Syntax

int32 TotalSimulationTime

Remarks

How much simulation time has ran up until this point. This is "Server time", e.g, everyone agrees on this time and it can be used for timers/cooldowns etc in the simulation code. It can be stored in sync/aux state and reconciles pred vs authority. This will be 0 the first time ::SimulationTick runs (globally for fix tick, local tick and per-sim for remote independent sims)

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