Module |
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Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPhysics.h |
Include |
#include "NetworkPhysics.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNetworkPhysicsState
PhysicsState that is networked and marshelled between GT and PT.
Name | Description | ||
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AngularVelocity |
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Frame |
Frame number associated with this data GT PT Client: Remote Local Server: Local Local |
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LinearVelocity |
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LocalManagedHandle |
Local handle used by UNetworkPhysicsManager for registering/unregistering. |
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Location |
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ObjectState |
Physics State. |
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Proxy |
Local proxy we are working with. Must be set locally on initialization. |
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Rotation |
Name | Description | ||
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Identical ( |
This is what networking will diff to tell if things have changed. |
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NetSerialize ( |