FNetworkPredictionDriverBase::SetHiddenForInterpolation

Show/Hide ForInterpolation

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h

Include

#include "NetworkPredictionDriver.h"

Syntax

static void SetHiddenForInterpolation
(
    DriverType * Driver,
    bool bHide
)

Remarks

Show/Hide ForInterpolation

Interpolated sims are initially hidden until there are two valid states to interpolate between

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss