Module |
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Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionConfig.h |
Include |
#include "NetworkPredictionConfig.h" |
struct FNetworkPredictionInstanceArchetype
How a registered instance should behave globally. That is, independent of any instance state (local role, connection, significance, local budgets). E.g, everyone agrees on this. This can be changed explicitly by the user or simulation. For example, a sim that transitions between fixed and independent ticking modes.
Name | Description | ||
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TickingMode |
Name | Description | ||
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NetSerialize ( |