FNetworkPredictionInstanceConfig

The config should tell us what services we should be subscribed to.

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionConfig.h

Include

#include "NetworkPredictionConfig.h"

Syntax

struct FNetworkPredictionInstanceConfig

Remarks

The config should tell us what services we should be subscribed to. See UNetworkPredictionWorldManager::ConfigureInstance This probably needs to be split into two parts:

What settings/config that the server is authority over and must be agreed on (TickingPolicy)

What are the local settings that can be lodded around?

Variables

Name Description

Public variable

ENetworkPredict...

 

InputPolicy

Public variable

ENetworkLOD

 

NetworkLOD

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss