FNetworkPredictionProxy::ReadInputCmd

Returns pending InputCmd. (.

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionProxy.h

Include

#include "NetworkPredictionProxy.h"

Syntax

template<typename TInputCmd>
const TInputCmd * ReadInputCmd() const

Remarks

Read/Write access for the current states (these are the states that will be used as input into next simulation frame

there is no Presentation version of InputCmds)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss