[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=FixedTick)
int32 FixedTickFrameRate
Engine::FixedFrameRate will take precedence if manually set.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category=FixedTick)
int32 FixedTickFrameRate
Engine::FixedFrameRate will take precedence if manually set.