Module |
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Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSettings.h |
Include |
#include "NetworkPredictionSettings.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(ShowOnlyInnerProperties))
struct FNetworkPredictionSettings
Name | Description | ||
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bForceEngineFixTickForcePhysics |
Forces the engine to run in fixed tick mode when a NP physics simulation is running. |
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FixedTickFrameRate |
Frame rate to use when running Fixed Tick simulations. |
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FixedTickInterpolationBufferedMS |
How much buffered time to keep for fixed ticking interpolated sims (client only). |
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IndependentTickInterpolationBufferedMS |
How much buffered time to keep for fixed independent interpolated sims (client only). |
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IndependentTickInterpolationMaxBufferedMS |
Max buffered time to keep for fixed independent interpolated sims (client only). |
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PreferredTickingPolicy |
Which ticking policy to use in cases where both are supported by the underlying simulation. |
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TSubclassOf< AN... |
ReplicatedManagerClassOverride |
Replicated Manager class. |
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SimulatedProxyNetworkLOD |
Default NetworkLOD for simulated proxy simulations. |