FNetworkPredictionSettings

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MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSettings.h

Include

#include "NetworkPredictionSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(ShowOnlyInnerProperties))
struct FNetworkPredictionSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

bool

 

bForceEngineFixTickForcePhysics

Forces the engine to run in fixed tick mode when a NP physics simulation is running.

Public variable UProperty Category, EditAnywhere Config

int32

 

FixedTickFrameRate

Frame rate to use when running Fixed Tick simulations.

Public variable UProperty Category, EditAnywhere Config

int32

 

FixedTickInterpolationBufferedMS

How much buffered time to keep for fixed ticking interpolated sims (client only).

Public variable UProperty Category, EditAnywhere Config

int32

 

IndependentTickInterpolationBufferedMS

How much buffered time to keep for fixed independent interpolated sims (client only).

Public variable UProperty Category, EditAnywhere Config

int32

 

IndependentTickInterpolationMaxBufferedMS

Max buffered time to keep for fixed independent interpolated sims (client only).

Public variable UProperty Category, EditAnywhere Config

ENetworkPredict...

 

PreferredTickingPolicy

Which ticking policy to use in cases where both are supported by the underlying simulation.

Public variable UProperty Category, EditAnywhere Config

TSubclassOf< AN...

 

ReplicatedManagerClassOverride

Replicated Manager class.

Public variable UProperty Category, EditAnywhere Config

ENetworkLOD

 

SimulatedProxyNetworkLOD

Default NetworkLOD for simulated proxy simulations.

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