PendingInputCmd

Pending states: these are what will be used as input into the next SimulationTick call, if we are running a local tick.

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Syntax

void * PendingInputCmd

Remarks

Pending states: these are what will be used as input into the next SimulationTick call, if we are running a local tick. if there is no local tick, for example in interpolation mode, these will set to the latest consume simulation frame. (so, latest simulation frame used in interpolation for example. But not necessarily the latest received frame)

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