Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionStateView.h |
Include |
#include "NetworkPredictionStateView.h" |
struct FNetworkPredictionStateView
Generic view into a managed instance's state.
Name | Description | ||
---|---|---|---|
|
bTickInProgress |
::SimulationTick is in progress |
|
|
CueDispatcher |
CueDispatcher is exposed so that game code can invoke OOB cues Future versions may move this / make Invoking OOB cues go through a different API |
|
|
void * |
PendingAuxState |
|
|
PendingFrame |
Simulation PendingFrame number. |
|
|
void * |
PendingInputCmd |
Pending states: these are what will be used as input into the next SimulationTick call, if we are running a local tick. |
|
void * |
PendingSyncState |
|
|
void * |
PresentationAuxState |
|
|
void * |
PresentationSyncState |
Presentation states: the latest locally smoothed/interpolated states that will not be fed back into the sim (these will be null in cases where there is no smoothing/interpolation) |
|
SimTimeMS |
Latest Simulation time. |
Name | Description | ||
---|---|---|---|
|
ClearPresentationView() |
||
|
UpdatePresentationView |
||
|
UpdateView |