FServiceTimeStep
Data that is needed to tick the internal ticking services but is not passed to the user code.
Module
|
NetworkPrediction
|
Header
|
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionTickState.h
|
Include
|
#include "NetworkPredictionTickState.h"
|
Data that is needed to tick the internal ticking services but is not passed to the user code.
|
int32
|
EndTotalSimulationTime
|
Ending total sim time, needed for Cue dispatching.
|
|
int32
|
LocalInputFrame
|
The local frame number, this is what should be used when mapping to local frame buffers for storage.
|
|
int32
|
LocalOutputFrame
|
|
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.