FSharedPackageMapItem

This is a replicated "manager" for network prediction.

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionReplicatedManager.h

Include

#include "NetworkPredictionReplicatedManager.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FSharedPackageMapItem

Remarks

This is a replicated "manager" for network prediction. Its purpose is only to replicate system-wide data that is not bound to an actor. Currently this is only to house a "mini packagemap" which allows stable shared indices that map to a small set of uobjects to be. UPackageMap can assign per-client net indices which invalidates sharing as well as forces 32 bit guis. this is a more specialzed case where we want to replicate IDs as btyes.

Variables

Name Description

Public variable UProperty

TSoftObjectPtr<...

 

SoftPtr

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss