Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCueTraits.h |
Include |
#include "NetworkPredictionCueTraits.h" |
struct NonReplicatedResimulated
Non replicated but if a resimulate happens, the cue is undone and replayed. This is not common and doesn't really have a clear use case. But the system can support it.
Name |
Description |
---|---|
InvokeMask |
|
ReplicationTarget |
|
Resimulate |