NonReplicatedResimulated

Non replicated but if a resimulate happens, the cue is undone and replayed.

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCueTraits.h

Include

#include "NetworkPredictionCueTraits.h"

Syntax

struct NonReplicatedResimulated

Remarks

Non replicated but if a resimulate happens, the cue is undone and replayed. This is not common and doesn't really have a clear use case. But the system can support it.

Constants

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