IFixedInterpolateService

FixedTick Interpolation

Windows
MacOS
Linux

Inheritance Hierarchy

IFixedInterpolateService

TFixedInterpolateService

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionService_Interpolate.inl

Include

#include "Services/NetworkPredictionService_Interpolate.inl"

Syntax

class IFixedInterpolateService

Remarks

FixedTick Interpolation

Since all fix tick sims agree on frame number, most work can be shared. The main concerns here are keeping valid data in the Frame buffer. As we NetRecv, make sure we have a continuous line of valid frames between to ToFrame and received frame. When interpolating, make sure we haven't been starved on replication.into the local frame buffers @ the server frame numbers.

Destructors

Name Description

Public function Virtual

~IFixedInterpolateService()

Functions

Name Description

Public function

void

 

FinalizeFrame

(
    float DeltaTimeSeconds,
    const FFixedTickState* TickSta...
)

Public function

void

 

Reconcile

(
    const FFixedTickState* TickSta...
)

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