TServerRecvData_Fixed

Data the server receives from a fixed ticking AP client.

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionInstanceData.h

Include

#include "Services/NetworkPredictionInstanceData.h"

Syntax

template<typename ModelDef>
struct TServerRecvData_Fixed

Remarks

Data the server receives from a fixed ticking AP client.

Variables

Name Description

Public variable

TNetworkPredict...

 

InputBuffer

Public variable

int32

 

LastConsumedFrame

Public variable

int32

 

LastRecvFrame

Public variable

int32

 

TraceID

Constructors

Name Description

Public function

TServerRecvData_Fixed()

Typedefs

Name

Description

InputType

StateTypes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss